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GS4 Student Scholars Symposium
Thursday April 24, 2025 10:00am - 12:05pm EDT
There are many ways to generate fractals, such as nonlinear dynamical
systems in continuous time (at least 3 rd order) or its discrete analogue
known as an iterative map. The latter one is coined as the chaos game,
where a sequence of points is created by using a polygon and an initial
random point inside the polygon to recursively generate a new point that is
sitting at a fixed proportional distance from the previous point and a
randomly selected vertex of the polygon. With an appropriate proportional
parameter and many iterations, this process generates a fractal shape. In
this work, we present algorithms for generating fractals inside an arbitrary
regular polygon, inside a polyhedron, and even a polychoron based on
restricted vertex replacement for fast fractal generation. In the case of
polychoron fractals, we project the fractals onto the 3D space to visualize
geometric features. We further extend this idea to projections of fractals
onto a surface such as a sphere.
Speakers
WY

Wu, Yan

yan@georgiasouthern.edu, College of Science and Mathematics
HC

Huang, Corina

ch37627@georgiasouthern.edu, College of Science and Mathematics
Thursday April 24, 2025 10:00am - 12:05pm EDT
Russell Union - 1042_Ballroom Russell Union, Statesboro

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